Ghost of Tsushima: Director’s Cut on PC is a masterful experience that shines with (at times) breathtaking visuals, immersive storytelling, and satisfying gameplay, making it one of the best open-world games to date. The transition from PlayStation to PC has been remarkably smooth, benefiting greatly from the power of high-end PCs and features like ultrawide and super ultrawide monitor support. The sweeping landscapes of Tsushima look stunning, with dynamic wind guiding you through its living world, and details like foxes and birds leading you to hidden areas, which enhance exploration without cluttering the UI with markers. The gameplay loop strikes a balance between exploration, combat, and narrative, ensuring you’re always engaged.
The combat itself is a standout feature. Its emphasis on timing and patience over button mashing rewards you with thrilling duels and stealthy encounters that feel impactful and cinematic. Every sword clash and parry feels visceral, especially with the adaptive feedback of the DualSense controller on PC, bringing a new level of immersion to the game. There was an initial bug where standoffs would break and you’d ultimately end up having your face mashed to pieces by a wandering thug, although this, thankfully, has been patched and fixed.
One of the strengths of Ghost of Tsushima is its captivating narrative. The story of Jin Sakai’s transformation from a samurai to the feared “Ghost” is deeply emotional, exploring themes of honor, sacrifice, and internal conflict. Every character, from Lady Masako to Yuna, has their own struggles, enriching the overall experience. As a player, I found myself yearning for more and wanting to move throughout the land to further the narrative.
Performance-wise, the game runs incredibly well on PC (on my rig at least), even on modest setups. It maintains high framerates with detailed textures and fluid combat animations. For those with higher-end rigs, the game runs at over 100fps, offering a smooth and immersive experience. Even lower-end PCs can handle the game reasonably well with adjustments, though players using older GPUs may need to stick to lower settings for stability.
However, the game isn’t without its flaws. Some pre-rendered cutscenes have a lower bitrate, which makes them appear blurry compared to the in-game visuals, breaking immersion. Another missed opportunity is the lack of ray tracing, which could have further enhanced the island’s beauty with more realistic lighting and reflections. Additionally, for players used to more interactive environments, the relatively static nature of the world may feel somewhat dated compared to newer titles.
Overall, Ghost of Tsushima: Director’s Cut is a fantastic addition to the growing list of PlayStation exclusives being ported to PC. Sony’s push to bring these games to a wider audience is great news for PC gamers, giving them access to some of the best titles originally available only on PlayStation. With its blend of satisfying combat, emotional storytelling, and technical polish, Ghost of Tsushima is a must-play, even if it doesn’t push the envelope in terms of environmental interactivity or cutting-edge graphics.
I’ll certainly settle for Ghosts while I wait for the Bloodborne to PC port… Pray with me!
I played Tsushima on Playstation and loved it so much that I had to buy on PC too. Loved it on both but the performance on PC made the game so, so, so much better.